We make AI drive real fast.

Join us on the 28.06.2024 MZH Uni Bremen to see it in person.

Our Goals

Realising self-driving AI in a realistic physics based game
Artificial Intelligence Agents based on End-to-End Learning
Reliably beat time trial times set by humans
Rely on Information available to humans playing the game

Technologies

Pytorch, Ray, Gymnasium
BeamNG.tech / BeamNG.drive
Soft-Actor-Critic (SAC)
Behavioural Cloning