E2E-Player #2
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We make AI drive
real
fast.
Join us on the
28.06.2024 MZH Uni Bremen
to see it in person.
Our Goals
Realising self-driving AI in a realistic physics based game
Artificial Intelligence Agents based on End-to-End Learning
Reliably beat time trial times set by humans
Rely on Information available to humans playing the game
Technologies
Pytorch, Ray, Gymnasium
BeamNG.tech / BeamNG.drive
Soft-Actor-Critic (SAC)
Behavioural Cloning
Find out more